/* Copyright (c) 2007-2010 iMatix Corporation This file is part of 0MQ. 0MQ is free software; you can redistribute it and/or modify it under the terms of the Lesser GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. 0MQ is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public License for more details. You should have received a copy of the Lesser GNU General Public License along with this program. If not, see . */ #ifndef __ZMQ_I_INOUT_HPP_INCLUDED__ #define __ZMQ_I_INOUT_HPP_INCLUDED__ #include "../include/zmq.h" #include "stdint.hpp" namespace zmq { struct i_inout { virtual ~i_inout () {} // Engine asks to get a message to send to the network. virtual bool read (::zmq_msg_t *msg_) = 0; // Engine sends the incoming message further on downstream. virtual bool write (::zmq_msg_t *msg_) = 0; // Flush all the previously written messages downstream. virtual void flush () = 0; // Drop all the references to the engine. The parameter is the object // to use to reconnect. If reconnection is not required, the argument // is set to NULL. virtual void detach (class owned_t *reconnecter_) = 0; // Returns least loaded I/O thread. virtual class io_thread_t *get_io_thread () = 0; // Return pointer to the owning socket. virtual class socket_base_t *get_owner () = 0; // Return ordinal number of the session. virtual uint64_t get_ordinal () = 0; }; } #endif