/* Copyright (c) 2007-2011 iMatix Corporation Copyright (c) 2007-2011 Other contributors as noted in the AUTHORS file This file is part of 0MQ. 0MQ is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. 0MQ is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef __ZMQ_ZMQ_INIT_HPP_INCLUDED__ #define __ZMQ_ZMQ_INIT_HPP_INCLUDED__ #include "i_inout.hpp" #include "i_engine.hpp" #include "own.hpp" #include "fd.hpp" #include "stdint.hpp" #include "stdint.hpp" #include "blob.hpp" namespace zmq { // The class handles initialisation phase of 0MQ wire-level protocol. class zmq_init_t : public own_t, public i_inout { public: zmq_init_t (class io_thread_t *io_thread_, class socket_base_t *socket_, class session_t *session_, fd_t fd_, const options_t &options_); ~zmq_init_t (); private: void finalise_initialisation (); void dispatch_engine (); // i_inout interface implementation. bool read (::zmq_msg_t *msg_); bool write (::zmq_msg_t *msg_); void flush (); void detach (); // Handlers for incoming commands. void process_plug (); void process_unplug (); // Associated wire-protocol engine. i_engine *engine; // Detached transient engine. i_engine *ephemeral_engine; // True if our own identity was already sent to the peer. bool sent; // True if peer's identity was already received. bool received; // Socket the object belongs to. class socket_base_t *socket; // Reference to the session the init object belongs to. // If the associated session is unknown and should be found // depending on peer identity this value is NULL. class session_t *session; // Identity of the peer socket. blob_t peer_identity; // I/O thread the object is living in. It will be used to plug // the engine into the same I/O thread. class io_thread_t *io_thread; zmq_init_t (const zmq_init_t&); const zmq_init_t &operator = (const zmq_init_t&); }; } #endif