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/*
Copyright (c) 2007-2011 iMatix Corporation
Copyright (c) 2007-2011 Other contributors as noted in the AUTHORS file
This file is part of 0MQ.
0MQ is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
0MQ is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __ZMQ_OPTIONS_HPP_INCLUDED__
#define __ZMQ_OPTIONS_HPP_INCLUDED__
#include "stddef.h"
#include "stdint.hpp"
#include "blob.hpp"
namespace zmq
{
struct options_t
{
options_t ();
int setsockopt (int option_, const void *optval_, size_t optvallen_);
int getsockopt (int option_, void *optval_, size_t *optvallen_);
uint64_t hwm;
int64_t swap;
uint64_t affinity;
blob_t identity;
// Maximum tranfer rate [kb/s]. Default 100kb/s.
uint32_t rate;
// Reliability time interval [s]. Default 10s.
uint32_t recovery_ivl;
// Reliability time interval [ms]. Default -1 = not used.
int32_t recovery_ivl_msec;
// Enable multicast loopback. Default disabled (false).
bool use_multicast_loop;
uint64_t sndbuf;
uint64_t rcvbuf;
// Socket type.
int type;
// Linger time, in milliseconds.
int linger;
// Minimum interval between attempts to reconnect, in milliseconds.
// Default 100ms
int reconnect_ivl;
// Maximum interval between attempts to reconnect, in milliseconds.
// Default 0 (unused)
int reconnect_ivl_max;
// Maximum backlog for pending connections.
int backlog;
// These options are never set by the user directly. Instead they are
// provided by the specific socket type.
bool requires_in;
bool requires_out;
// If true, when connecting, pipes are created immediately without
// waiting for the connection to be established. That way the socket
// is not aware of the peer's identity, however, it is able to send
// messages straight away.
bool immediate_connect;
};
}
#endif
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