Age | Commit message (Collapse) | Author |
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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The new function allows to retrieve options (flags)
from zmq_msg_t.
Signed-off-by: Chuck Remes <cremes@mac.com>
Renamed from zmq_msg_flags to zmq_getmsgopt
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Previous patches have missed the case when the identity should
be sent from an inproc endpoint. Fixed.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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However, the "durable socket" behaviour wasn't re-added.
Identities are used solely for routing in REQ/REP pattern.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@turist.(none)>
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This is a preliminary patch allowing for socket-type-specific
functionality in the I/O thread. For example, message format
can be checked asynchronously and misbehaved connections dropped
straight away.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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zmq_engine and tcp_socket merged into tcp_engine
zmq_connecter and tcp_connecter merged into tcp_connecter
zmq_listener and tcp_listener merged into tcp_listener
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Removal of ZMQ_IDENTITY resulted in various session classes doing
almost the same thing. This patch merges the classes into a single
class.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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GENERIC allows to use 0MQ as a dumb networking framework.
It provides user with connect/disconnect notifications.
Also, each inbound message is labeled by ID of the connection
it originated from. Outbound messages should be labeled by
the ID of the connection to send them to.
To distinguish connect/disconnect notifications from common
messages, COMMAND flag was introduced.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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This patch simplifies the whole codebase significantly,
including dropping depedency on libuuid.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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It was used only by ROUTER socket. After its removal it became
obsolete.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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To be replaced by new generic socket type
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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So far the requests in req/rep pattern were delivered to and processed
by worker even though the original requester was dead. Thus,
the worker processing replies with noone to deliver results to.
This optimisation drops requests in two situations:
1. Queued inbound requests in XREP socket when peer disconnects.
2. Queued outbound requests in XREQ when socket is closed.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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This patch introduces two changes:
1. 32-bit ID is used to identify the peer instead of UUID
2. REQ socket seeds the label stack with unique 32-bit request ID
It also drops any replies with non-matching request ID
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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So far there was no distinction between message parts used by 0MQ
and message parts used by user. Now, the message parts used by 0MQ
are marked as 'LABEL'.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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- Add doc and tests
- Add options and setup
- Wait using poll/select
Signed-off-by: Fabien Ninoles <fabien@tzone.org>
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Till now the code was spread over mutliple locations.
Additionally, the code was made more formally correct,
with explicit pipe state machine etc.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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So far, the pipe termination code was spread among socket type
classes, fair queuer, load balancer, etc. This patch moves
all the associated logic to a single place.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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So far, there was a pair of unidirectional pipes between a socket
and a session (or an inproc peer). This resulted in complex
problems with half-closed states and tracking which inpipe
corresponds to which outpipe.
This patch doesn't add any functionality in itself, but is
essential for further work on features like subscription
forwarding.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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The string format of UUID is not used in 0MQ. Further on,
it turns out that UUIDs have fixed microarchitecture-agnostic
binary layout (see RFC4122). Thus, the conversion to string
and back to binary can be avoided.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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This patch addresses serveral issues:
1. It gathers message related functionality scattered over whole
codebase into a single class.
2. It makes zmq_msg_t an opaque datatype. Internals of the class
don't pollute zmq.h header file.
3. zmq_msg_t size decreases from 48 to 32 bytes. That saves ~33%
of memory in scenarios with large amount of small messages.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Done because of POSIX compliance
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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These new options allow to control the maximum size of the
inbound and outbound message pipe separately.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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On-disk storage should be implemented in devices rather than
in 0MQ core. 0MQ is a networking library and there's no point
in storing network buffers on disk.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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