From 5219e4ce8f9aa082c5f91e248a9f66639c69727d Mon Sep 17 00:00:00 2001 From: Martin Lucina Date: Fri, 28 May 2010 00:49:13 +0200 Subject: Clarify socket types in documentation, reinstate ZMQ_PAIR --- doc/zmq.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'doc/zmq.txt') diff --git a/doc/zmq.txt b/doc/zmq.txt index 003570a..fa15e43 100644 --- a/doc/zmq.txt +++ b/doc/zmq.txt @@ -90,8 +90,8 @@ Standard sockets present a _synchronous_ interface to either connection-mode reliable byte streams (SOCK_STREAM), or connection-less unreliable datagrams (SOCK_DGRAM). In comparison, 0MQ sockets present an abstraction of a asynchronous _message queue_, with the exact queueing semantics depending on -the socket type (_messaging pattern_) in use. See linkzmq:zmq_socket[3] for the -_messaging patterns_ provided. +the socket type in use. See linkzmq:zmq_socket[3] for the socket types +provided. 0MQ sockets being _asynchronous_ means that the timings of the physical connection setup and teardown, reconnect and effective delivery are organized -- cgit v1.2.3