/* Copyright (c) 2007-2011 iMatix Corporation Copyright (c) 2007-2011 Other contributors as noted in the AUTHORS file This file is part of 0MQ. 0MQ is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. 0MQ is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef __ZMQ_OPTIONS_HPP_INCLUDED__ #define __ZMQ_OPTIONS_HPP_INCLUDED__ #include "stddef.h" #include "stdint.hpp" #include "blob.hpp" namespace zmq { struct options_t { options_t (); int setsockopt (int option_, const void *optval_, size_t optvallen_); int getsockopt (int option_, void *optval_, size_t *optvallen_); // High-water marks for message pipes. int sndhwm; int rcvhwm; uint64_t affinity; blob_t identity; // Maximum tranfer rate [kb/s]. Default 100kb/s. int rate; // Reliability time interval [ms]. Default 10 seconds. int recovery_ivl; // Sets the time-to-live field in every multicast packet sent. int multicast_hops; // SO_SNDBUF and SO_RCVBUF to be passed to underlying transport sockets. int sndbuf; int rcvbuf; // Socket type. int type; // Linger time, in milliseconds. int linger; // Minimum interval between attempts to reconnect, in milliseconds. // Default 100ms int reconnect_ivl; // Maximum interval between attempts to reconnect, in milliseconds. // Default 0 (unused) int reconnect_ivl_max; // Maximum backlog for pending connections. int backlog; // Maximal size of message to handle. int64_t maxmsgsize; // If 1, (X)SUB socket should filter the messages. If 0, it should not. int filter; // The timeout for send/recv operations for this socket. int rcvtimeo; int sndtimeo; // If true, when connecting, pipes are created immediately without // waiting for the connection to be established. That way the socket // is not aware of the peer's identity, however, it is able to send // messages straight away. bool immediate_connect; }; } #endif