/*
Copyright (c) 2007-2011 iMatix Corporation
Copyright (c) 2007-2011 Other contributors as noted in the AUTHORS file
This file is part of 0MQ.
0MQ is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
0MQ is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see .
*/
#ifndef __ZMQ_SESSION_HPP_INCLUDED__
#define __ZMQ_SESSION_HPP_INCLUDED__
#include
#include "own.hpp"
#include "i_engine.hpp"
#include "io_object.hpp"
#include "pipe.hpp"
namespace zmq
{
class session_t :
public own_t,
public io_object_t,
public i_pipe_events
{
public:
session_t (class io_thread_t *io_thread_, bool connect_,
class socket_base_t *socket_, const options_t &options_,
const char *protocol_, const char *address_);
// To be used once only, when creating the session.
void attach_pipe (class pipe_t *pipe_);
// Following functions are the interface exposed towards the engine.
bool read (msg_t *msg_);
bool write (msg_t *msg_);
void flush ();
void detach ();
// i_pipe_events interface implementation.
void read_activated (class pipe_t *pipe_);
void write_activated (class pipe_t *pipe_);
void hiccuped (class pipe_t *pipe_);
void terminated (class pipe_t *pipe_);
private:
~session_t ();
void start_connecting (bool wait_);
void detached ();
// Handlers for incoming commands.
void process_plug ();
void process_attach (struct i_engine *engine_);
void process_term (int linger_);
// i_poll_events handlers.
void timer_event (int id_);
// Remove any half processed messages. Flush unflushed messages.
// Call this function when engine disconnect to get rid of leftovers.
void clean_pipes ();
// Call this function to move on with the delayed process_term.
void proceed_with_term ();
// If true, this session (re)connects to the peer. Otherwise, it's
// a transient session created by the listener.
bool connect;
// Pipe connecting the session to its socket.
class pipe_t *pipe;
// This flag is true if the remainder of the message being processed
// is still in the in pipe.
bool incomplete_in;
// True if termination have been suspended to push the pending
// messages to the network.
bool pending;
// The protocol I/O engine connected to the session.
struct i_engine *engine;
// The socket the session belongs to.
class socket_base_t *socket;
// I/O thread the session is living in. It will be used to plug in
// the engines into the same thread.
class io_thread_t *io_thread;
// ID of the linger timer
enum {linger_timer_id = 0x20};
// True is linger timer is running.
bool has_linger_timer;
// Protocol and address to use when connecting.
std::string protocol;
std::string address;
session_t (const session_t&);
const session_t &operator = (const session_t&);
};
}
#endif