/*
Copyright (c) 2007-2009 FastMQ Inc.
This file is part of 0MQ.
0MQ is free software; you can redistribute it and/or modify it under
the terms of the Lesser GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
0MQ is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
Lesser GNU General Public License for more details.
You should have received a copy of the Lesser GNU General Public License
along with this program. If not, see .
*/
#ifndef __ZMQ_SESSION_HPP_INCLUDED__
#define __ZMQ_SESSION_HPP_INCLUDED__
#include
#include "i_inout.hpp"
#include "i_endpoint.hpp"
#include "owned.hpp"
#include "options.hpp"
namespace zmq
{
class session_t : public owned_t, public i_inout, public i_endpoint
{
public:
session_t (object_t *parent_, socket_base_t *owner_, const char *name_,
const options_t &options_, bool reconnect_);
// i_inout interface implementation.
bool read (::zmq_msg_t *msg_);
bool write (::zmq_msg_t *msg_);
void flush ();
void detach ();
// i_endpoint interface implementation.
void attach_inpipe (class reader_t *pipe_);
void attach_outpipe (class writer_t *pipe_);
void revive (class reader_t *pipe_);
void detach_inpipe (class reader_t *pipe_);
void detach_outpipe (class writer_t *pipe_);
private:
~session_t ();
// Handlers for incoming commands.
void process_plug ();
void process_unplug ();
void process_attach (struct i_engine *engine_);
// Inbound pipe, i.e. one the session is getting messages from.
class reader_t *in_pipe;
// If true, in_pipe is active. Otherwise there are no messages to get.
bool active;
// Outbound pipe, i.e. one the socket is sending messages to.
class writer_t *out_pipe;
struct i_engine *engine;
// The name of the session. One that is used to register it with
// socket-level repository of sessions.
std::string name;
// Inherited socket options.
options_t options;
// If true, reconnection is required after connection breaks.
bool reconnect;
session_t (const session_t&);
void operator = (const session_t&);
};
}
#endif