/* Copyright (c) 2007-2009 FastMQ Inc. This file is part of 0MQ. 0MQ is free software; you can redistribute it and/or modify it under the terms of the Lesser GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. 0MQ is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Lesser GNU General Public License for more details. You should have received a copy of the Lesser GNU General Public License along with this program. If not, see . */ #ifndef __ZMQ_SESSION_HPP_INCLUDED__ #define __ZMQ_SESSION_HPP_INCLUDED__ #include #include "i_inout.hpp" #include "i_endpoint.hpp" #include "owned.hpp" #include "options.hpp" namespace zmq { class session_t : public owned_t, public i_inout, public i_endpoint { public: session_t (object_t *parent_, socket_base_t *owner_, const char *name_, const options_t &options_, bool reconnect_); // i_inout interface implementation. bool read (::zmq_msg_t *msg_); bool write (::zmq_msg_t *msg_); void flush (); void detach (); // i_endpoint interface implementation. void attach_pipes (class reader_t *inpipe_, class writer_t *outpipe_); void detach_inpipe (class reader_t *pipe_); void detach_outpipe (class writer_t *pipe_); void kill (class reader_t *pipe_); void revive (class reader_t *pipe_); private: ~session_t (); // Handlers for incoming commands. void process_plug (); void process_unplug (); void process_attach (struct i_engine *engine_); // Inbound pipe, i.e. one the session is getting messages from. class reader_t *in_pipe; // If true, in_pipe is active. Otherwise there are no messages to get. bool active; // Outbound pipe, i.e. one the socket is sending messages to. class writer_t *out_pipe; struct i_engine *engine; // The name of the session. One that is used to register it with // socket-level repository of sessions. std::string name; // Inherited socket options. options_t options; // If true, reconnection is required after connection breaks. bool reconnect; session_t (const session_t&); void operator = (const session_t&); }; } #endif