1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
|
/*
Copyright (c) 2007-2010 iMatix Corporation
This file is part of 0MQ.
0MQ is free software; you can redistribute it and/or modify it under
the terms of the Lesser GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
0MQ is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
Lesser GNU General Public License for more details.
You should have received a copy of the Lesser GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __ZMQ_SOCKET_BASE_HPP_INCLUDED__
#define __ZMQ_SOCKET_BASE_HPP_INCLUDED__
#include <set>
#include <map>
#include <vector>
#include "../bindings/c/zmq.h"
#include "i_endpoint.hpp"
#include "object.hpp"
#include "yarray_item.hpp"
#include "mutex.hpp"
#include "options.hpp"
#include "stdint.hpp"
#include "atomic_counter.hpp"
#include "stdint.hpp"
#include "blob.hpp"
namespace zmq
{
class socket_base_t :
public object_t, public i_endpoint, public yarray_item_t
{
public:
socket_base_t (class app_thread_t *parent_);
// Interface for communication with the API layer.
int setsockopt (int option_, const void *optval_,
size_t optvallen_);
int bind (const char *addr_);
int connect (const char *addr_);
int send (zmq_msg_t *msg_, int flags_);
int flush ();
int recv (zmq_msg_t *msg_, int flags_);
int close ();
// When another owned object wants to send command to this object
// it calls this function to let it know it should not shut down
// before the command is delivered.
void inc_seqnum ();
// This function is used by the polling mechanism to determine
// whether the socket belongs to the application thread the poll
// is called from.
class app_thread_t *get_thread ();
// These functions are used by the polling mechanism to determine
// which events are to be reported from this socket.
bool has_in ();
bool has_out ();
// The list of sessions cannot be accessed via inter-thread
// commands as it is unacceptable to wait for the completion of the
// action till user application yields control of the application
// thread to 0MQ. Locking is used instead.
// There are two distinct types of sessions: those identified by name
// and those identified by ordinal number. Thus two sets of session
// management functions.
bool register_session (const blob_t &peer_identity_,
class session_t *session_);
void unregister_session (const blob_t &peer_identity_);
class session_t *find_session (const blob_t &peer_identity_);
uint64_t register_session (class session_t *session_);
void unregister_session (uint64_t ordinal_);
class session_t *find_session (uint64_t ordinal_);
// i_endpoint interface implementation.
void attach_pipes (class reader_t *inpipe_, class writer_t *outpipe_);
void detach_inpipe (class reader_t *pipe_);
void detach_outpipe (class writer_t *pipe_);
void kill (class reader_t *pipe_);
void revive (class reader_t *pipe_);
protected:
// Destructor is protected. Socket is closed using 'close' function.
virtual ~socket_base_t ();
// Pipe management is done by individual socket types.
virtual void xattach_pipes (class reader_t *inpipe_,
class writer_t *outpipe_) = 0;
virtual void xdetach_inpipe (class reader_t *pipe_) = 0;
virtual void xdetach_outpipe (class writer_t *pipe_) = 0;
virtual void xkill (class reader_t *pipe_) = 0;
virtual void xrevive (class reader_t *pipe_) = 0;
// Actual algorithms are to be defined by individual socket types.
virtual int xsetsockopt (int option_, const void *optval_,
size_t optvallen_) = 0;
virtual int xsend (zmq_msg_t *msg_, int options_) = 0;
virtual int xflush () = 0;
virtual int xrecv (zmq_msg_t *msg_, int options_) = 0;
virtual bool xhas_in () = 0;
virtual bool xhas_out () = 0;
// Socket options.
options_t options;
private:
// Handlers for incoming commands.
void process_own (class owned_t *object_);
void process_bind (class reader_t *in_pipe_, class writer_t *out_pipe_,
const blob_t &peer_identity_);
void process_term_req (class owned_t *object_);
void process_term_ack ();
void process_seqnum ();
// List of all I/O objects owned by this socket. The socket is
// responsible for deallocating them before it quits.
typedef std::set <class owned_t*> io_objects_t;
io_objects_t io_objects;
// Number of I/O objects that were already asked to terminate
// but haven't acknowledged it yet.
int pending_term_acks;
// Number of messages received since last command processing.
int ticks;
// Application thread the socket lives in.
class app_thread_t *app_thread;
// If true, socket is already shutting down. No new work should be
// started.
bool shutting_down;
// Sequence number of the last command sent to this object.
atomic_counter_t sent_seqnum;
// Sequence number of the last command processed by this object.
uint64_t processed_seqnum;
// Lists of existing sessions. This lists are never referenced from
// within the socket, instead they are used by I/O objects owned by
// the socket. As those objects can live in different threads,
// the access is synchronised by mutex.
typedef std::map <blob_t, session_t*> named_sessions_t;
named_sessions_t named_sessions;
typedef std::map <uint64_t, session_t*> unnamed_sessions_t;
unnamed_sessions_t unnamed_sessions;
uint64_t next_ordinal;
mutex_t sessions_sync;
socket_base_t (const socket_base_t&);
void operator = (const socket_base_t&);
};
}
#endif
|