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-rw-r--r--src/i_engine.hpp26
1 files changed, 15 insertions, 11 deletions
diff --git a/src/i_engine.hpp b/src/i_engine.hpp
index ea6b850..7bd4ea6 100644
--- a/src/i_engine.hpp
+++ b/src/i_engine.hpp
@@ -1,27 +1,26 @@
/*
- Copyright (c) 2007-2010 iMatix Corporation
+ Copyright (c) 2007-2011 iMatix Corporation
+ Copyright (c) 2007-2011 Other contributors as noted in the AUTHORS file
This file is part of 0MQ.
0MQ is free software; you can redistribute it and/or modify it under
- the terms of the Lesser GNU General Public License as published by
+ the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
0MQ is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- Lesser GNU General Public License for more details.
+ GNU Lesser General Public License for more details.
- You should have received a copy of the Lesser GNU General Public License
+ You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __ZMQ_I_ENGINE_HPP_INCLUDED__
#define __ZMQ_I_ENGINE_HPP_INCLUDED__
-#include <stddef.h>
-
namespace zmq
{
@@ -30,18 +29,23 @@ namespace zmq
virtual ~i_engine () {}
// Plug the engine to the session.
- virtual void plug (struct i_inout *inout_) = 0;
+ virtual void plug (class io_thread_t *io_thread_,
+ struct i_inout *inout_) = 0;
// Unplug the engine from the session.
virtual void unplug () = 0;
- // This method is called by the session to signalise that there
- // are messages to send available.
- virtual void revive () = 0;
+ // Terminate and deallocate the engine. Note that 'detached'
+ // events are not fired on termination.
+ virtual void terminate () = 0;
// This method is called by the session to signalise that more
// messages can be written to the pipe.
- virtual void resume_input () = 0;
+ virtual void activate_in () = 0;
+
+ // This method is called by the session to signalise that there
+ // are messages to send available.
+ virtual void activate_out () = 0;
};
}