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authorMartin Sustrik <sustrik@250bpm.com>2012-05-10 06:40:18 +0200
committerMartin Sustrik <sustrik@250bpm.com>2012-05-11 12:01:53 +0200
commitf7f7eb1613b405026410299f6ca6a4e340bf47c8 (patch)
treef8e344fc2a8e16ddd08f1e91e6312d9b159d6450
parentb4e7f84704b0bb8ed8834d307d24a4c5487619de (diff)
Improve command processing efficiency
When processing commands with throttling switched off, RDTSC instruction was executed, but the result was never used. This patch eliminates the unneeded instruction. Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
-rw-r--r--src/socket_base.cpp41
1 files changed, 23 insertions, 18 deletions
diff --git a/src/socket_base.cpp b/src/socket_base.cpp
index 931203b..ad8666a 100644
--- a/src/socket_base.cpp
+++ b/src/socket_base.cpp
@@ -786,24 +786,29 @@ int xs::socket_base_t::process_commands (int timeout_, bool throttle_)
// If we are asked not to wait, check whether we haven't processed
// commands recently, so that we can throttle the new commands.
-
- // Get the CPU's tick counter. If 0, the counter is not available.
- uint64_t tsc = xs::clock_t::rdtsc ();
-
- // Optimised version of command processing - it doesn't have to check
- // for incoming commands each time. It does so only if certain time
- // elapsed since last command processing. Command delay varies
- // depending on CPU speed: It's ~1ms on 3GHz CPU, ~2ms on 1.5GHz CPU
- // etc. The optimisation makes sense only on platforms where getting
- // a timestamp is a very cheap operation (tens of nanoseconds).
- if (tsc && throttle_) {
-
- // Check whether TSC haven't jumped backwards (in case of migration
- // between CPU cores) and whether certain time have elapsed since
- // last command processing. If it didn't do nothing.
- if (tsc >= last_tsc && tsc - last_tsc <= max_command_delay)
- return 0;
- last_tsc = tsc;
+ // This doesn't apply when the throttling is turned off.
+ if (throttle_) {
+
+ // Get the CPU's tick counter. If 0, the counter is not available.
+ uint64_t tsc = xs::clock_t::rdtsc ();
+
+ // Optimised version of command processing - it doesn't have to
+ // check for incoming commands each time. It does so only if
+ // certain time elapsed since last command processing. Command
+ // delay varies depending on CPU speed: With max_command_delay set
+ // to 3000000 it's ~1ms on 3GHz CPU, ~2ms on 1.5GHz CPU etc.
+ // The optimisation makes sense only on platforms where getting
+ // timestamp is a very cheap operation (tens of nanoseconds).
+ if (tsc) {
+
+ // Check whether TSC haven't jumped backwards (in case of
+ // migration between CPU cores) and whether certain time have
+ // elapsed since last command processing. If it didn't do
+ // nothing.
+ if (tsc >= last_tsc && tsc - last_tsc <= max_command_delay)
+ return 0;
+ last_tsc = tsc;
+ }
}
// Check whether there are any commands pending for this thread.