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authorMartin Lucina <mato@kotelna.sk>2010-05-28 00:49:13 +0200
committerMartin Lucina <mato@kotelna.sk>2010-05-28 00:49:13 +0200
commit5219e4ce8f9aa082c5f91e248a9f66639c69727d (patch)
treec5ebc761b631e44f1b2047ba39761b8fefc8770a /doc/zmq.txt
parent8408ae066dce123fc93e4f53dbadb1f60b7f2e8a (diff)
Clarify socket types in documentation, reinstate ZMQ_PAIR
Diffstat (limited to 'doc/zmq.txt')
-rw-r--r--doc/zmq.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/zmq.txt b/doc/zmq.txt
index 003570a..fa15e43 100644
--- a/doc/zmq.txt
+++ b/doc/zmq.txt
@@ -90,8 +90,8 @@ Standard sockets present a _synchronous_ interface to either connection-mode
reliable byte streams (SOCK_STREAM), or connection-less unreliable datagrams
(SOCK_DGRAM). In comparison, 0MQ sockets present an abstraction of a
asynchronous _message queue_, with the exact queueing semantics depending on
-the socket type (_messaging pattern_) in use. See linkzmq:zmq_socket[3] for the
-_messaging patterns_ provided.
+the socket type in use. See linkzmq:zmq_socket[3] for the socket types
+provided.
0MQ sockets being _asynchronous_ means that the timings of the physical
connection setup and teardown, reconnect and effective delivery are organized