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authorMartin Sustrik <sustrik@250bpm.com>2010-08-12 08:16:18 +0200
committerMartin Sustrik <sustrik@250bpm.com>2010-08-25 15:39:20 +0200
commit936dbf956b0f1471a96fc06bcba67765257dbc4a (patch)
treeb23704ec1d4d6f8c6c94e55919fcfcc1d0f26d6a /src/ctx.cpp
parent76bd6e73c335dbebd8bd30565f83a810058f2cc8 (diff)
dezombification procedure fixed
Diffstat (limited to 'src/ctx.cpp')
-rw-r--r--src/ctx.cpp46
1 files changed, 34 insertions, 12 deletions
diff --git a/src/ctx.cpp b/src/ctx.cpp
index d096b91..a958833 100644
--- a/src/ctx.cpp
+++ b/src/ctx.cpp
@@ -97,7 +97,7 @@ zmq::ctx_t::~ctx_t ()
#endif
}
-int zmq::ctx_t::term ()
+int zmq::ctx_t::terminate ()
{
// First send stop command to sockets so that any
// blocking calls are interrupted.
@@ -115,12 +115,15 @@ int zmq::ctx_t::term ()
if (no_sockets_notify)
no_sockets_sync.wait ();
- // At this point there's only one application thread (this one) remaining.
- // We don't even have to synchronise access to data.
+ // At this point there should be no active sockets. What we have is a set
+ // of zombies waiting to be dezombified.
zmq_assert (sockets.empty ());
-// TODO: We are accessing the list of zombies in unsynchronised manner here!
- // Get rid of remaining zombie sockets.
+ // Get rid of remaining zombie sockets. Note that the lock won't block
+ // anyone here. There's noone else having open sockets anyway. The only
+ // purpose of the lock is to double-check all the CPU caches have been
+ // synchronised.
+ slot_sync.lock ();
while (!zombies.empty ()) {
dezombify ();
@@ -134,6 +137,7 @@ int zmq::ctx_t::term ()
usleep (1000);
#endif
}
+ slot_sync.unlock ();
// Deallocate the resources.
delete this;
@@ -197,6 +201,22 @@ void zmq::ctx_t::zombify_socket (socket_base_t *socket_)
slot_sync.unlock ();
}
+void zmq::ctx_t::dezombify_socket (socket_base_t *socket_)
+{
+ // We assume that this function is called only within dezombification
+ // process, which in turn is running within a slot_sync critical section.
+ // Therefore, we need no locking here.
+
+ // TODO: Can we do this better than O(n)?
+ zombies_t::iterator it = std::find (zombies.begin (), zombies.end (),
+ socket_);
+ zmq_assert (it != zombies.end ());
+
+ // Move from the slot from 'zombie' to 'empty' state.
+ empty_slots.push_back ((*it)->get_slot ());
+ zombies.erase (it);
+}
+
void zmq::ctx_t::send_command (uint32_t slot_, const command_t &command_)
{
slots [slot_]->send (command_);
@@ -287,12 +307,14 @@ void zmq::ctx_t::dezombify ()
{
// Try to dezombify each zombie in the list. Note that caller is
// responsible for calling this method in the slot_sync critical section.
- for (zombies_t::size_type i = 0; i != zombies.size ();)
- if (zombies [i]->dezombify ()) {
- empty_slots.push_back (zombies [i]->get_slot ());
- zombies.erase (zombies [i]);
- }
- else
- i++;
+ zombies_t::iterator it = zombies.begin ();
+ while (it != zombies.end ()) {
+ zombies_t::iterator old = it;
+ ++it;
+
+ // dezombify_socket can be called here that will invalidate
+ // the iterator. That's why we've got the next zombie beforehand.
+ (*old)->dezombify ();
+ }
}