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/*
    Copyright (c) 2007-2009 FastMQ Inc.

    This file is part of 0MQ.

    0MQ is free software; you can redistribute it and/or modify it under
    the terms of the Lesser GNU General Public License as published by
    the Free Software Foundation; either version 3 of the License, or
    (at your option) any later version.

    0MQ is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    Lesser GNU General Public License for more details.

    You should have received a copy of the Lesser GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef __ZMQ_ZMQ_CONNECTER_INIT_HPP_INCLUDED__
#define __ZMQ_ZMQ_CONNECTER_INIT_HPP_INCLUDED__

#include <string>

#include "i_inout.hpp"
#include "owned.hpp"
#include "zmq_engine.hpp"
#include "stdint.hpp"
#include "fd.hpp"
#include "options.hpp"

namespace zmq
{

    //  The class handles initialisation phase of native 0MQ wire-level
    //  protocol on the connecting side of the connection.

    class zmq_connecter_init_t : public owned_t, public i_inout
    {
    public:

        zmq_connecter_init_t (class io_thread_t *parent_, socket_base_t *owner_,
            fd_t fd_, const options_t &options, const char *session_name_);
        ~zmq_connecter_init_t ();

    private:

        //  i_inout interface implementation.
        bool read (::zmq_msg_t *msg_);
        bool write (::zmq_msg_t *msg_);
        void flush ();
        void detach ();

        //  Handlers for incoming commands.
        void process_plug ();
        void process_unplug ();

        //  Engine is created by zmq_connecter_init_t object. Once the
        //  initialisation phase is over it is passed to a session object,
        //  possibly running in a different I/O thread.
        zmq_engine_t *engine;

        //  Associated socket options.
        options_t options;

        //  Name of the session to bind new connection to. Makes sense only
        //  when 'connected' is true.
        std::string session_name;

        zmq_connecter_init_t (const zmq_connecter_init_t&);
        void operator = (const zmq_connecter_init_t&);
    };

}

#endif